VoxelShop is an extremely intuitive and powerful software for OSX,
Windows and Linux to modify and create voxel objects.
It was designed from the ground up in close collaboration with artists.
The program is in alpha and features are still being added. I do very much welcome your feedback, suggestions and contributions!
VoxelShop for All OS (latest) *
* Requires Oracle JavaChange-log and Native InstallersIMPORTANT:
Performance is significantly reduced
for native installers and updates are sparse
! For best experience use "All OS".
Windows, Mac, Linux
The program was tested to run under Windows, Mac and Ubuntu. Since it doesn't require a GPU, it will
virtually run on any OS that has a JVM (Minimum Java SE 6 Oracle).
If you run into any OS specific issues please first consult the Readme.txt and then ask for
help on the forums
VoxelShop is open source. That means you can easily look at the source code and compile it locally.
Have a feature request that can not wait? Implement it yourself and then do a pull request
so everyone can benefit!
Official GitHub Repository
Excelsior and Excelsior JET are trademarks of Excelsior LLC in the Russian Federation and other countries. The Excelsior JET Badge is a trademark of Excelsior LLC, used with permission.
Packaged with Excelsior JET
I will package and optimize the program for all OS using Excelsior JET
This means the program will start and work faster and you no longer need to install Java!
Natively precompiled Java code runs instantly on the hardware. Removing the
JIT compilation overhead results in a faster startup and optimal code performance.
Voxel models can be animated using
in the animation mode of the program.
Animations are created by simply moving the different joints. Changes
are displayed in real time to allow for an intuitive workflow.
Different animation sequences can be generated and exported with the model.
*** This feature is not released yet. ***
In VoxelShop the voxels can also be painted with textures. Each side of a voxel can have
a different texture and the textures can be rotated and mirrored.
This can be useful for faking higher voxel resolution in specific sections,
e.g. the eyes of a character, or to test out different art styles.
Projects can be easily exported to the COLLADA
file format. Other formats including
voxel formats are coming, I just didn't get to it yet.
On the right side you can see an example of a model that was created
with the VoxelShop and a resulting 3D print, which was
created from the exported COLLADA file.
Since colors are important, there are a large number of options available
to find just the right one. You can use one of the many
different sliders and panels or simply enter a hex value. It is even possible to
select a color from anywhere on the screen by pressing "P".
Finally you can store and manage your colors and navigate them quickly using the ASDW keys.
Voxels can be altered with a number of tools in different perspectives.
The 3D view allows to freely display and change the object from arbitrary
directions. You will find this view very intuitive: It's just like
playing with Lego.
If you prefer an orthogonal side perspective, VoxelShop offers that too
for all three planes. A dotted outline indicates where voxel exist on the previous
Projects can be modified using a number of different, very potent tools.
Besides the standard draw and erase tool you can use the color select, flood fill,
recolor or the select tool to modify voxel.
Selections of voxel can easily be moved to other layers, rotated or mirrored,
recolored, translated or duplicated.
A stamp tool that will allow you to generate your own shapes and "draw" them
is in planning.
Every action in the program is freely bindable to a shortcut. The shortcuts are not
restricted to include modifies, so you can even bind single letters.
Shortcuts can be easily changed by double clicking them and then
pressing the desired, available shortcut.
VoxelShop allows to organize your projects in layers. Layers can be hidden
to efficiently work on large projects with many voxels.
They furthermore allow for easy modularity. You can conveniently swap parts
of existing objects by hiding them and then creating a replacement in
a new layer. Creating different outfits for your characters doesn't
get any easier.
Layers can be renamed and their visibility toggled by double clicking
them in the Layer window.
Even though I've tried to cover all the major features of the program, there are
a lot of smaller once that I missed.
To mention some: The wireframe mode that allows you to detect holes in the geometry,
mirror drawing for efficient creation of symmetric objects, unlimited undo/redo, importing
2D images as voxel or visual aids like the coordinate axes.
Features are constantly being added, so if you have a cool ideas please don't hesitate
to write me on the forums
Thank you for your time and I hope you are enjoying my program! If you are interested in seeing
this continued please consider donating to my paypal account
Please note that the program is still incomplete. Features are being added and removed
and functionality changes. Hence there is currently no tutorial available.
Most program functionality should be very intuitive however. If you have any specific
questions or issues please post on the forums